Anim-Mesh for animation and sculpting.
Anim-mesh 2.0 consists of a central generic base mesh, a male morph and a female morph. I designed the mesh with both sculpting and animation in mind. I created edge loops to tightly match human anatomy while at the same time minimising the number of polygons needed to retain detail. The UV Map helps the user to separate the mesh into anatomical regions. In ZBrush use Autogroups with UV to divide the mesh.
This product contains the mesh in the following formats: ZTL for ZBrush, SIB for Silo 3D, BLEND pre-rigged with poses for Blender and OBJ for general 3D programs. It is compatible with my Blender add-on, Radiant Rig XL available at https://gumroad.com/products/sVygD. Results vary depending upon which mesh is used.
Released under the MIT license https://opensource.org/licenses/MIT